Voice acting is top-notch (as it should be) and the actors transfer their characters well to the video game medium. Almost every transition animation suffers similar issues, and though it’s not game-breaking, it is severely annoying.īut for Star Trek, where visuals fail, sound delivers. Sometimes you will be looking in an odd direction, you may be standing behind your counterpart (even though you were first to go through the door), and rarely you might even be stuck in a corner. Once in place, completing the task is easy enough, but when you emerge on the other side the animation falters. First of all, initiating the sequence can be a nuisance, and button prompts sometimes don’t show up until you have positioned yourself perfectly. The only time you really run into serious issues is in transition between gameplay types.įor example, something as simple as prying a door open can become a chore. Even though there are many odd animations throughout the game, they function fine for the most part. However, character animations are another story entirely. Although, the faces of main character models were clearly given careful attention, and the digital versions of the actors were instantly recognizable and accurate. With the many cutscenes necessary to tell a movie-like story, this should have been a huge focus in the visual department. Cutscenes are plentiful, and even though most are decent, many highlight the visual shortcomings with close-ups that flaunt the dated graphics and pixelated textures.